Most of the games and game engines does not benefit from lot of cores / threads, unless its directly implemented in the game code. If you make a game with Unreal, its not going to do anything with the extra threads, unless you make your code supporting it and utilizing it. And it doesn't help much with rendering it either,…
Yes. Thats why I said lightmass would benefit from it. You can even do distributed rendering, and from what I know you can use any amount of threads or cores. I had experience of using up to 8 computers for rendering lightmaps through lightmass, although it definitely allows more, maybe unlimited. I'm not sure about that..…
Hi! I´m building myself a high end machine primarely for 3D (zBrush, Maya, Substance, Unreal engine), Unreal engine and secundary gaming for which I´ve narrowed down my choice for a suitable CPU on the following cores: Intel Core i7-8700K (6 x 3.70 GHz / 4.70 GHz) Intel Core i7-7820X (8 x 3.60 GHz / 4.30 GHz) AMD Ryzen 7…
I'll just name the things I know when it comes to all of this: I prefer Intel over AMD. To me, this is mostly a personal preference like Mc Donalds vs Burger King. There might be more documentation on overclocking certain CPU's so look into that if you want to do any overclocking. I would say, go for Intel Core i7-8700K (6…
Thanks everyone for all the input! This helped me a ton. A quick wrapup for what I settled based upon all the information I could gather. For now, I´ll build my system around the 8700k since I am in real need of a new machine and can´t wait for next year. This benchmark proofed immensly…
I wouldn't advise you to jump the gun right now on making a new pc. The 8700k is a great choice for its multicore/per core speed. I offers a balance for multitasking/rendering and gaming. I think you should wait until the end of 1H of 2018 and see the offerings for the z390 chipset and for the new lineup of zen+ am4…
If UE4 doesn´t care much about more cores, then this would be the killer argument for me to go for a higher clock speed instead since I mostly care about realtime :)