A good topology is the base for a good UV, which is the base for a good bake, which is the base for a good texture. :) The shape of the granade is not the problem, the topology is. I would really watch the tutorial mentioned above (there is also a good knife/kukri tutorial from the same guy). Try to get a clean low poly…
Sorry, but the topology is a total mess. I would start from scratch and keep in mind what "game" it is for and what level of detail do you really need. You can move quite some of the smaller details to the normal map. I would really suggest to watch the tutorial and then redo the item.
so basically i must aim to have only those edges, that creates silhouette of my model, and all other edges that may be created while modeling i can calmly delete? yeah, i should spend some time watching tutorials Thanks for your replies, they helped me a lot :^)
it had to be symmetrical, but at some point things just go crazy :^) https://drive.google.com/open?id=1RkuaivNVkNQGdXls2KR5xPy7GYkHVGtW there are FBX with UV`s, also zbrush tool and obj I know about that, from the beginning the main goal of this was to have some practice with UV`s and baking normal maps so i don't really…
Hello to everyone, here`s my model of some kind of sci-fi grenade. While modeling I faced some issues, and I will be very grateful if you will give me advises about them. So the first of all, and the most important for me, is geometry issue. I created low poly in zbrush using ZModeler. Here i got all the "problematic…