I need some advice on how to best breakdown converting pictures that I take myself or source online to tweak-able materials. What I am doing now is this: -Import source photo to Bitmap2Material to generate BaseColor, Normal, and Height Information -Import those Bitmaps into Substance Designer -Tweak/Make changes as needed…
From the way that you were talking about the sizes i thought you meant something like 200mb... 11mb with 3 bitmap pictures? That is pretty low...! You can edit the bitmaps in MS Paint and save them as JPEG, this way you can save alot. Textures.com is a great place to get samples from, but they are not all tileable.…
Hey Larry thanks for stopping by to try and lend a hand I appreciate it. I am playing around taking textures off textures.com and trying to turn them into usable materials. Most of the pictures I am using are 2k resolution but as much as I try and tweak them they just don't look convincing to me. Since I start inside…
Set the size of your first node imputs (the first node you pluck your bitmaps into) to "absolute" or the size of your project in general (just double click on the empty side of your graph, top right is your size options) and change the resolution to what you want, e.g 1 or 2k. What is the size of your project? A good thing…
Thanks Larry! Through some tweaking here and there I was able to get the filesize down to acceptable levels, but like you said the textures always somehow look "off". Been working through some tutorials on substances hoping to get more comfortable with the program. I think the biggest hurdle is thinking a few moves ahead…