I came across some threads in the Allegorithmic forum that seem to imply that all maps except the diffuse/base are converted into linear. Was this only for the 3D previewer in Substance alone? I attempted to change the output nodes to different types (say base versus roughness), and they still exported out the same way. So…
This can of worms..... As of 2017 designer has been fully linear with regard to how its own viewport shader expects textures. However.. It displays basecolor/emissive/specular to you with an srgb curve applied and that's what it exports. In the case of ue4 you need to reverse the gamma curve in your shader if you want to…