Hi. First of all you should think about if you really need that many textures. Maybe it is possible to work with other techniques like blending several textures together. Anyway sometimes you need that many textures. Texture Arrays are a good solution and it would be much easier to handle than an atlas texture. Also with…
McDev said: Thanks for the overview. A lot of good things to consider! The plan is to use texture masks to splat various textures (either from an array or atlas) on large environment surfaces. The game world is large, but hasn't been specifically defined due to still figuring out technical limitations. I'm thinking about…
Hey All, I'm looking into ways to most efficiently handle a large amount of tiling environment textures that will be shared across a large amount of environment objects. What are the best ways to tackle this? I'm currently mulling over packing 512 textures into an 8k atlas. This would give me 256 different textures to work…