Is there any reason you cannot use an actual Skybox for the stars? I think you can use a CameraVectorWS plugged into your star cubemap to get the effect you want.
Hello! I'm making a window into space and I would like the texture of the stars to look like it's always the same distance away, so it would need to shrink as the player gets closer, and increase as the player backs up. So far I have the texture move horizontally with the player, but I can't figure out the scaling thing at…