Sculpt polish is still in progress. Saw a really cool stylized texturing tutorial on youtube, where he textures using gradient map. Gave it a quick try in photoshop and to see how the end result might look also added the green eyes in photshop. The results look promising!!.
These are screenshots from the notes I make in onenote about my progress and I don't post them here as It might get too spammy. Anyway here are some past few updates. Tried the same gradient map thing on the last renders I took to check whether the details from back and side are sufficient.
I am still slowly working on the low poly, had to study for my undergraduate exam in between. Body, legs & wings are completed and head is in progress. Not really sure how a character artist would retopo the head part for animation. I am kinda doing it like I would do an organic prop with a better loop flow, I won't be…
@DavidCruz I can post emessive and sso maps of the cloth if you want to take a look and yeah Having a page like what Obscura has should be a place to post your experiments. On the project I made some more progress on the weekends, Added details on all the remaining wing parts. I am feeling good about how it came out but…
Current retopo progress. Completing the body took a lot of time as I had to quad draw it in maya from scratch. Wing arms are all done, zremesher helped a bit on them but around 50% still had to be done manually . Some of the areas look a bit too poly dense at the moment. I have done this so it is easier to bake them I…