Hi So yeah i have looked at all the tutorials... Well it feels like it. Every tutorial is outdated, nodes does not exist thats used in most if not all tutorials. Making things very difficult. But then again isent that how it suppose to be? So i made my enemy roam, and when he sees me it runs up and says hello.…
You can have a boolean or enumeration in the enemy char blueprint, that would change when it needs to go into different state. Then in the anim blueprint, you can just get that variable from the owner of the anim bp, and use it in a state machine.
Haha hey obscura thanks for the last time, i guess ill just go straight to you from now on eh. :P iam moving on with the plan. https://youtu.be/cmpPvpr89NI Thats my enemy Ai. Doing lots of ai tutorials, and i feel know all of them are the same. i dunno if thats a good thing or not. And basicly i just want a enemy with a…