Hi cromadbomber, here's the object in blender with that same object. You see the loop is also "hard/sharp" and has a crease on it, but when subdivided it keeps the loop sharp but still subdivides it.
Thanks for having a look at this guys. I'm thinking it's just not possible in maya perhaps. @throttlekitty yes indeed, to get the sharp result you do need to set smoothing to "catlmull clark" For further clarification, here's the blender vs maya results I'm getting. For my purposes it's important to get the sharp…
Hi, I'm trying to replicate the "crease+hard edge" look from blender into maya. But am getting stuck on the harden edge. As you can see the orange edgeloop is creased and hardened, but it doesn't smooth out in subdiv like it would do in blender. And to be clear, I don't want a bevel. I want a super sharp hard edge smoothed…