Yellow circle is anti aliasing. Either you haven't apportioned enough texel density tos mooth that out or you need a higher resolution map. Blue circle issues, did you separate the UV islands in that area along the edges where hard edge breaks occur? If you separte those edges and give those particular UV edges some space,…
Ok, I guess the issue is the "beveled edges" Let me bevel the edges again. This time, I will crate bevel as real as possible based on replicas. I will not consider # of polygons for now.
@alex_kim This model is looking much better than your previous which were really low poly. You must understand better, when to bevel more, and when to remove edges. The other people say "functional" edges and they mean edges that have a meaning In the picture, all the edges with arrows can be removed and YOU WILL HAVE…
The edge wear should NOT be universally even across all edges on the gun. Consider where the gun would be making contact with surfaces the most often. Good progress. You're right, that gun is too black.
The blue circle seems like they don't have a lot of polygons, but the edge loop goes all around your pistol. It's alot of extra geometry you dont need. So you can keep the blue circle part, but you need to end the edge loops just ourside that shape *IN A FLAT AREA*. If you don't end edge loops in flat area, you get smooth…
@Larry Brian "Panda" Choi Hope you people like it. I delete the extra edges or segments as long as it does not destroy the structure. I let some of edges because there is a hole the area that camera did not show last time. It was my bad. Sorry. Basically, what I've understood, in the lo-poly, I shall not add more than 1…
No it is fine. This can be your mid poly. Copy your pistol to the side, and remove as many edges as you can, without changing the shape. And make all your bevels with 2 edges. Then post it here to tell you the next step
@Larry Could you please tell me detail? So, I need to add roughness that means metal shall be less shining I need to scratch out the some edges not every edges but that cannot be straight line. Am I right?
@Ashervisalis Brian "Panda" Choi I created new version of lo-poly N99 Last time, I beveled the edges manually a.k.a without thinking. This time, I bevel the edges based on the reference actual pistol images especially hand-grip part. I also add extra segments to create rounded soft edges. In this case, I do not consider #…
Opacity does seem to be the issue, Depending on the layer order and content the solutions would be to: If you are using generator to make edge wear increase the contrast of the mask so the edges are sharper since as Brian said its either worn or not worn, and in case the paint is scratched only thing that would…