I solve issue #1, 2 and 3 that Brian suggested. About the #4 which is rust.. I maybe want to skip this part if it is fine. I have two reasons why I want to avoid extreme rusty texture 1) I like less rusty metal texture 2) I actually once created abandoned car that had extremely rusty and damaged metal texture. People did…
@alex_kim For the paint color, you should paint something like this but not so strong details https://lostandtaken.com/wp-content/uploads/edd/2016/02/concrete-grey-grunge-textures-2.jpg
No it is fine. This can be your mid poly. Copy your pistol to the side, and remove as many edges as you can, without changing the shape. And make all your bevels with 2 edges. Then post it here to tell you the next step
I was not back home to see the buttons exactly in substance painter. Did you keep the previous material with the layers?Never mind, we start from the beginning . What you want to make is 3 minute work actually Fill layer 1: click on material slot and add "steel rust and wear" Fill layer 2: click on material slot and add…
Brian "Panda" Choi or if you are busy.. now is 11:45 am In my time zone I will upload new upload before 2:00 pm in my time zone. I don't know which time zone you people are living now.
That's not what I meant, Alex. 1) Put in a base edge wear material on a separate layer. 2) Mask-paint out or mask-paint in with a brush that doesn't have pressure sensitive opacity on it. Recreate your reference. 말이 돼? Also, do you feel like any of the instruction any of us is providing is contradicting each other?
1. Fix it. Do whatever is smartest and easiest. Fix it with manual painting since they're simple squares. 2. Why didn't you just do By Mesh Item Bake so you can avoid having to manually merge all the textures? Take a moment and make your workflow smarter, not harder.…
Sorry for the quality, i am in a crappy laptop with no mouse and i only have MS paint. From a technical point, you have many errors in the way you build your model. 1) your main part is only 1 piece, so when you want to bevel edges, the edge loop goes ALL AROUND the model = extra geometry.All the green lines i made, show…
The difficulties part of this job is that I am lack of sense of beauty. Even though I made something, I am not sure this is fine or else :-) So far I have three texture maps 1. Grip 2. Main Body 3. Nozzle So far, I think nozzle and grips are fine. What do you think? Still need to edit more ?
Nice. Looks tons better. critiques include: 1) Chunkify your edge wear, and make it location specific. Every edge does not equally get hit. 2) Clean up the depression height carving ont he wood grip. It's reading muddy. 3) It could use a body oils pass. Areas where the gun is touched by fingers and hands during operation.…