@fearian Ok wow! This is amazing. I've received some notes in the recent past about the lighting and how rudimentary it is too; you're definitely on point here. In my professional work, I did a lot with modular environments and player-generated content and as a result my lighting experience has definitely been lacking! The…
(Big version) As I mentioned before, in the past a lot of my personal 'for fun' work has been dioramas or prop collections. My goal with OWHQ has been to produce a shippable, professional, functioning environment, with the emphasis on looks first (I'm an artist after all) but design a close second. For lack of a cooler…