Could you maybe first have the looping part on its own without any other anims. That way, you can have the infinity curves cycle the looping part. Then bake down the anim and have the before section blend into the looping part as best as you can. Same for the after section. Not sure if that's a solution.
From what you've described, I think you could fix the issue with choreography like Hito said and in this case I don't think you'll need to flatten the curves. You could design the system so that the intro has the arm raising up slightly higher than necessary and then settling down into the loop for a few frames. The loop…
you could grab the loop frames, set them to flat tangent so they're matched, then adjust the start/end tangent handles simultaneously. you could copy/paste the first frame to the last in the loop, that copies the tangents as well. then adjust the breakdown in the transition from look loop to idle loop. Tim Borrelli has a…
So as you probably know, in most production, whenever we make certain in-game motions, you usually start with a ''starting motion'' that starts with the ''idle pose'' for example, then after that starting motion, you directly follow it with a loopinto which both starting frame and ending frame are the same pose, and then…
Good advice my friend but unfortunately, I know all of this already. See, this is exactly what I do when my whole animation is a loop. Everybody knows the old ''show infinity''+ ''curve/post-infinity/cycle''. And yes, whenever doing this I manually adjust the tangent of start and ending frames..however for a loop insert…
I will just say what i do. Which, could be wrong haha and i may learn the proper method when someone responds with a solution. So when i have my start and end pose the same i turn on curve infinity and have it cycle loop which looks like you have on at-least. (cycle may not be possible if you've inserted a loop into the…
The quick and dirty way is say you have a 24 frame cycle then simply select all your controls and shift left click frames 1-23 go to 24 and paste, works a charm. Rinse and repeat for however long you want your cycle. If you use quicktime pro it's very easy to extend loops seamlessly on there as well with the crl c a…
So lots of smart tips here, but what i would do if i were you is to make good use of animation layers in this case, set the pose in the bottom standard layer (No Animation), but all of the animation for the loop should be done in the "WatchIdle" Layer. With the animation on it's own layer you can offset your cycle, work…