So as you probably know, in most production, whenever we make certain in-game motions, you usually start with a ''starting motion'' that starts with the ''idle pose'' for example, then after that starting motion, you directly follow it with a loopinto which both starting frame and ending frame are the same pose, and then…
I will just say what i do. Which, could be wrong haha and i may learn the proper method when someone responds with a solution. So when i have my start and end pose the same i turn on curve infinity and have it cycle loop which looks like you have on at-least. (cycle may not be possible if you've inserted a loop into the…