How are people doing the ropes for the low poly environment challenge? I've always had a hard time understanding how to model knots. I've tried both splines and just using a cylinder to extrude but no luck with either.
Hey all, I'm going to try out the hard surface environment. I was already working in Substance Designer, so I started with the Snow material. Mud coming soon. I plan on using this in a landscape blend material with a muddy water as well. https://www.artstation.com/artwork/dwRXK
@CrimsonIndustry that looks like a high poly model. Will you texture, rig and animate that one? Good start @hauntedmadness! I love how everyone interpret the building's shape a little different because it's hard to see from the only angle we got on the concept. I don't think I'll take mine much further than this. I've…
Hello everyone and welcome to the Monthly Environment & Prop Challenge #51! Incredible work by all - as always special thanks to everyone who participated in the voting process this time. Remember if you don't finish in the time allotted, just keep plugging away and post when your work is finished. There's always some good…
Great job @algoru! I think you could increase the contrast to the roof tiles texture. Especially push the darkers tones more to create more depth. I like the water a lot in the sketchfab where it's a bit see-through. Although some materials seem to have quite high specular which seems weird to me in that hand painted style…
@Remicess Cool! Honestly I don't have any prefered method of creathing environments yet. I'm doing something different on every project, trying new things. For this environment I sticking to greyscale textures and only change color in material, but I will add decals which have colors in the texture. So far I'm trying only…
Wowee! I didn't expect to see so much progress made in such a short amount of time! There's some very nice work being done with the Hand Painted Environment so far with a special nod to both @"Holly Mellor" and @oshima. I had considered working on this prop, with the idea of using it at an exercise in material creation…
I caught the opening of this contest soon as it was posted up and thought it would be a good opportunity for my first real project. I've been following a range of tutorials but haven't made anything complex on my own, as yet. It's certainly a learning experience, getting caught in some of the details. It's taking longer…
First WIP shot of the TV-bot Hi-Poly model! I've been trying to keep track on modeling time, and thus far, it's taken about 10 hours or so to get to this point. I think that I may have goofed and modeled a bunch of excessive details and playing around too much with weighting edges / faces to get the desired hardness,…