even though the graphics in doom 4 is much higher in quality than doom 1 Doom 4 graphics Doom 1 Graphics playing Doom 1 (at least for me) is more intimidating than playing Doom 4 these are the reasons that I think of in my humble opinion 1- in doom 1, the sound is not 3D, the amplitude of the voice of a monster is the same…
Doom 1 threw a lot at you at once, the level design had monsters hiding around strange corners, coming out of the walls, or dropping the walls to reveal hordes. Health pickups were plenty, but often very spread out, and you never quite knew when or where you'd get more, or when the next Big Thing was going to happen. You…
"did mario freak you out in the same way with the life counter?" LOL, of course not, but my whole point is Doom 1 had a lot more taste to it than doom 4, a lot of new games have no taste in my opinion.
Doom 1 was more intimidating to me for sure. It was a result of not being comfortable with a mouse and keyboard setup and turning with the arrows keys sucked. I was also a kid. I revisit Doom and Quake often due to nostalgia, but the gameplay has held up and the mods for each are pretty impressive. I think what you are…
I dont understand the context. Technical limitations as positive Feature because its makes a game harder? It was okay for its time but today player will hate it. A small FoV, imput delay etc. ... break the immersion. The player need the challenge ingame and no extern reminder that the controls sucks. Dead Space with the…
Yea....the new doom wasnt meant to be scary, it was meant to make you feel badass as fuck. The music alone should be a big indicator. Sound plays a huge role in mood, which is a big reason why dead space had such an intense atmosphere. Its all about context.
I think you're putting too much weight on unimportant details that are mostly just a result of when the game was released, but not really indicators of quality. You could phrase anything the way you have and make it sound confusing or strange. For example: 9- when I push "w" on my keyboard, my character moves forward, even…