Looks pretty good, altho really low poly but i guess it's a choice :) you plan to use a normal map on this guy or go full oldschool with a diffuse only?
@Olingova - Thanks bud. I want just enough geometry so it deforms nicely and has an interesting silhouette.. Not planning to do normals/sculpting for this guy, maybe just a low-res diffuse map with some chunky details and soft lighting. Okay, made a lot of minor adjustments to the knees/forearms/collar etc..