Hi, I was wondering how real-time renderers were able to render scenes so quickly compared to pre-rendered content. As of recently, the latest advances in real-time rendering technologies have made games and movies approach the pre-rendered quality more and more and I still don't understand how they've managed to do it.…
GPU accelerated rendering has helped take over a lot of CPU tasks that would take hours to do on its own. Even on PS3 level hardware, there was a sense of toy story quality because programmable shaders and post processing effects had start entering the norm due to the massive jump in GPU power that the PS2 era consoles and…
High end real time graphics with filmic post process and advanced lighting tecuniques are still expensive to render, especially on high screen resolution (this is the most critical part as a lot of things are done in screen space, ie post process effect like ray traced screen space reflections, ambient occlusion, depth of…