You're welcome. I also have 3 beginner level blueprints tutorials, some of them could be useful for you I think. Not direct application but bits and pieces of it: http://polycount.com/discussion/158846/ue4-technical-tutorials-chapter-1-custom-hp-bar-damage-heal#latest…
You could also use functions or macros instead of events. The main difference between them is that some of them can be reused, some of them can't, and some of them can be executed over multiple frames (uses delay) and anothers cant. - event: can be executed over multiple frames, but can't be reused in another classes. -…
haha poor anim bp? Oh i think its suppose to be the thirdperson bp ahah that migth explain the error i guess:p I have 1 thing i want to add as well to this whole thing and that's to either change material when bridge bp is activated. Cause i have 2 - 3 rolling hoops that have an animated texture. i am considering removing…