For anyone else interested, I ran across this tutorial, concerning my exact question about Marvelous Design and ZBrush Workflow. Can't wait to dig in! - https://gumroad.com/l/qSvvs
Thanks for the reply shark2003! The reprojection process makes since, much appreciated. FYI I have been browsing the Marvelous Designer forums and found one important bit of info when designing your clothing, don't design it around a T pose. Use a character that is in a A pose instead. One of the great benefits of…
So basically you have to pose a low res mesh. Your sculpt should have multiple levels on subdivisions, not dynamesh. This could be achieved easily with a zremesher and reprojection. So it goes this way. Duplicate your highres mesh. Hide it. Apply zremesher to your copy and subdivide it a couple of times. unhide the highres…
Hello all! I would love to know some of the best practices for posing finished character designs in Zbrush. I have tried using T-Pose Mesh in the past with varying success. My main frustration points with the T-Pose mesh process is the laggy response rate, and severely deformed geometry occurring so quickly. I wouldn't…