Are there any restrictions on VFX complexity? For example high particle count renders vs realtime? We have not stated how complex or simple your effect should be. You're goal should be to make really good effects, however, keep in mind that this is for realtime, and should run in a game engine smoothly. -Nate
Hello Does it matter if its Simulation VFX (for Film/Cinematic) or its required to be for video games (real time) only? Thank you Your VFX need to be presented in the game engine of your choice, i.e., realtime VFX only. -Nate
Yeah I want to ask the same thing. I saw on the "General Rules" section that states: * Contest starts November 6, 2017 at 11:59 PM Pacific Time (PT). Stay tuned for official contest rules and guidelines which will be announced then! * The deadline for entries is January 31, 2018 at 11:59 PM Pacific Time (PT) * Winners…