1) Create two teapots with names Teapot001 and Teapot002 2) unwrap Teapot002 inside 3ds Max just to see how the code will work 3) execute this (<br> originalObject = $Teapot001<br> unwrappedObj = $Teapot002<br> <br> ChannelInfo.ClearChannel originalObject 1<br> <br> channelInfo.CopyChannel unwrappedObj 3 1<br>…
In my experience, it takes longer to make something like this. I could certainly make this myself (I have quite extensive programming / maxscript experience). But I just don't have the time to create scripts anymore. If something like this already exists or if someone else can make it a lot faster because they code…