1) Create two teapots with names Teapot001 and Teapot002 2) unwrap Teapot002 inside 3ds Max just to see how the code will work 3) execute this (<br> originalObject = $Teapot001<br> unwrappedObj = $Teapot002<br> <br> ChannelInfo.ClearChannel originalObject 1<br> <br> channelInfo.CopyChannel unwrappedObj 3 1<br>…
Does anyone know of a script that: 1) Imports one or more FBX files. 2) Apply the UVW of each FBX object to the corresponding object in the 3dsmax scene 3) Delete imported FBX. The workflow would be: 1) - Manually export FBX of multiple meshes from 3dsmax to Unfold 3D 2) - Manually unwrap and pack in Unfold 3D 3) -…
Is there a script for 3dsmax that re-applies modifiers (or would it be possible to create one). The workflow would be as follows: 1) Export Scene objects using FBX (Without the modifiers). 2) Unwrap and Pack in an external program like Unfold 3D 3) Re-import the FBX. 4) The Script should re-apply the modifier stack to each…
Lets say that the name of your scene is "MyScene_01" 1) save your scene with new name - "MyScene_01_temp" 2) "MyScene_01_temp" is currently loaded so, delete all modifiers from all objects and add suffix to the names of all objects. 3) export scene objects using FBX. There will be no modifiers at all 4) Unwrap and Pack in…