Hey So I'm still a student and seem to be getting a bit mixed up on which is the best frame rate for showing my animations. I have some animations created at 30fps and some at 24fps. Some even at 29.97. However when it comes to collating all these animations into one showreel, I am going to have some artefacts or just…
I'll try these things next Hito and AGoodFella when I'm next going in for a render and see if this helps any. Although to save headache in future I think I will just animate at 30fps. Thanks everyone for the replies.
Think of it this way. 30 fps should be used for game style animations. Your walk/run/attack/death etc. cycle animations. 24fps should be used for cinematic/film type animations. Honestly for making your reels these two should not mix unless you don't have enough content to even make for a 1 minute reel. Hope this helps :)
Premier can handle different frame rates. Going forward I would normalize what frame rate you animate at. 60 fps looks very smooth. It's my opinion, but 24 fps is a bit archaic. I personally animate at 30 fps nowadays.
If you have shots that have been animated/rendered at 24fps, then it might look different when exported at 30fps. You might have duplicate frames and/or ghosting. The only solution I've found is to change the fps in Maya which will automatically scale your keys. You can then make your own timing changes if you need to and…
another way to change your FPS without ending up with keys on odd fractions is create a camera, drop the camera into camera sequencer, then adjust the start/end frame of the shot by 30/24 ratio, playblast the shot from sequencer instead of timeline and you'll have 30FPS output. If you're animating for games, then 30FPS is…