Wow, I think this shader is also work fine in Marmoset 4! Thank you this brilliant shader. Marmoset + this = another choice for ZBrush external renderer. I think why marmoset does not include this diamond in built-in feature.
there are multiple ways to "solve" texture swimming. I was trying to subtract the vertex position from the objects relative position (s.position from vertex shader) so that you offset the texture with the mesh (move the textures along with the mesh) but I have no idea if its even possible to access data from the vertex…
https://gum.co/AXfVz 2 months after posting the preview of the shader in the tech forums, it is finally available for everyone to use! (and laugh at the code) This shader is designed to allow meshes inside Marmoset Toolbag 3 to use Triplanar Projection mapping so that you can map textures to objects that do not have or…
Finally, After months of delays and pushing off the release. I have decided to release 1.1 of my TPP shader to the public. Unfortunately, I was not able to fix the normal map issue for the time being. It would be nice and I hope that at some point in future this will be addressed but not for the foreseeable moment. This…
@cromadbomber It should work assuming you can deal with the rotating textures issue right now. @EarthQuake Thanks for pointing out those bugs/issues! I forgot to write them on my first post. I definitely plan to add specular maps to be working soon as I know many people use that, I only added metalness because it worked…