Considering the complexity of the program, they still have a way to go on the training materials. They've been working hard on it, though.Right now tutorials on procedural rigging and procedural UV mapping basically don't exist. But they are supposed to be releasing a set of rigging tutorials next month.
Where they said so? I have seen that they are in planing stage for tutorial series, nothing about next month. Last tutorial masterclass about their autorigs was in the making for about 6 months. That's one video only. Now they talk about whole series, which is in planing stages, so still far and away from recording. So I…
Ah Christ, you're right. I was thinking of a tutorial from someone else that I was waiting on. I'll have to just give up on rigging in Houdini for the time being.
Only discovered Houdini a couple of days ago by chance watching an Epic Twitch stream. Download the apprentice version as soon as the presentation ended, watch some 16 hours of tutorials since then to understand the workflow. The most impressive feature IMO is the ability to create procedural game assets in the engine with…
I think for some time it will still be better to pair it with a traditional modeling program.I hope it can take over that space eventually, though. SideFX is an amazing company. Practically the Allegorithmic of 3D.Incredible support staff, actual indie licensing with full features and good pricing, rapid development,…