James from Sketchfab gave me the following answer: "If it's a MODO specific animation feature, it probably will not be correctly exported to FBX or be supported on Sketchfab. You will probably have to bake the animation into keyframes and/or use morph targets. Sorry I'm not an expert on animation or MODO... " No William,…
I was able to export the animation into external MDD file and re-apply it to the original mesh: However I don't know how to save it in FBX format for exporting into Sketchfab.
Hello, I've created a flag animation and wanted to export it into external engines like Sketchfab. As far as I learned the animation is a soft body. However I couldn't find a way how to bake a soft body. The help describes the process for Rigid Bodies and Particles only: Baking Dynamics…
I've found a solution: to upload a Modo's soft body into Sketchfab you should export Alembic file after cache simulation. SketchFab can read Alembic file (including point cache animation) The result: model
As far as I'm aware, you can't just export a geometry/point cache or vertex animation to Sketchfab. It does support Blend Shapes and Joints though. So you'll have to somehow bake the deformations into these concepts. Unsure how to do that in Modo I'm afraid.
I'm no blender user, but looking at the documentation, shape keys seem to be blend shapes/morph targets. Whatever you want to call them, the concept is the same. So if that script/tool doesn't work for you, you can try follow my steps above.
Ah that's cool! It's annoying that I couldn't find an announcement about this feature, from a quick search all I found was an old forum post from 2016 saying it was experimental, and alembic abc listed on their import formats page. Cheers for your solution!
Axi5 thank you for so extended answer! :) It could be a little difficult for me at this stage - I'm not a pro animator atm :( At the same time, I've found a guide for Blender, where a person somehow utilized MDD feature. I don't know Blender, but probable it could help to generate the same approach for Modo: Blender to…
Yeah that's what I expected then, also this is on their animation documentation: https://help.sketchfab.com/hc/en-us/articles/203058018-Animations So yeah, you can only animate a whole object using transforms, you can't upload a vertex animation. You will have to find some way to bake it to bones, or blend shapes. Below…