Minor experience in FX Composer. You can create a plane in a create menu at the top I believe. Assigning a texture is a bit different, you have to write a texture binding into your code and then compile it. FX Composer will pick this up and add this to the properties panel. I'm used to working with CGfx so what I say here…
Is there any such software kicking around? I took a look at RenderMonkey, but there's no proper documentation on using the program. There's one or two tutorials that don't explain what you are actually doing (just ctrl+c ctrl+v boilerplate), and they don't go outside the scope of just rendering a specific 3D object. Been…