I would merge the metallic and roughness maps into a single texture using substance painter UE4 template, after that like rexo12 told, inside UE4, click on your rough/metallic textures and uncheck sRGB, that will make your textures look good inside UE4.
Thanks guys! I think that's done the trick :) Just to be sure, am I correct in saying that using the UE4 template in Substance painter I should hook up the red channel to the AO, the Green to roughness and the blue to Metallic?
Hello! I've recently started trying to get my maps produced in substance painter 2 to appear as intended as materials in UE4 and am having some issues. The first prop I'm working with to learn the ropes is a barrel I've modelled in 3ds Max. Currently I'm having issues trying to get the material for this prop to reflect the…