After double clicking the normal for example, just press save on the 2d preview. It saves the normal map texture. Then double click the next map, like occlusion, do the same, double click on it, save. That save button will save you the texture that is currently shown in the 2d preview. No need to hook them up to that finel…
@Obscura Okay soooo, I encountered a problem >< What you call the "2D preview window" is the thing in the red square right ? http://prntscr.com/h0hf1b But I can't see the finished texture in this box, I can only see either the "Normal", the "Ambient occlusion", the "rougness", ... But not all of them at the same time. The…
Double click the final base color or normal or any map, before combining them into a material. So double click the one nodes before the last one and then you can see and save them. Or just use the raw substance file with the Maya plugin.
You can just export out textures from substance. There is a save icon on the 2d preview window. You can select the file format and make a tga or whatever you want to, and then just apply them in the texture slots of the material. But anyways, I'm pretty sure you can import raw substances without a need for Arnold.
@Obscura Ohhhhh okay I understood! So once I hace saved my 4 nodes (Normal, Histogram Range, Ambient Occlusion and Blur HQ grayscale) how can I put those 4 "textures" on a part of my house at the same time ? (I don't know if my question is very clear). Like, can I overlay 4 textures on a model in Maya? ._. Thank you so…
Thats one of the options. That way you end up with static textures, just like normally.But "Substances" can be saved in a partially dynamic format, meaning that when you imported them into your working package - Modeling or renderer, you can still modify exposed parameters, and alter the look of the material. Here is a…