Got a tip from allegorithmic forum: There is a Safe Transform and Material Transform node in SD, I can use it to set the width/height of output(s) into some % of the input(s). The output from Material Transform node looks identical to UV scaling in SP, I think under the hook they both just took the input and downscale the…
I should really clarify the Tiling is NOT the tiling X/Y on the Tile Generator node, but the Material tiling setting. I don't think I can expose it. Also my UV looks like this, multiple models sharing the same texture, you can see the height map in background, if I author a material that looks fine on the standard cube, it…