Started working on the dirt and blood of the face and also created a shader which allows me to dynamically change and adjust the amount of dirt/blud in-engine. Also, some smaller texture tweaks on the face.
The end result is fantastic, with some points sticking out. The face is great, except for the eyelashes which stick out a lot. Pulling out the camera makes the assets look great, but there's definitely too much close camera. At times your video res is exceeding the material's resolution by a wide amount, the close ins can…