Thanks, I will check that out. I've seen this name "gumroad" a few times but haven't checked it out. For me, there is still a lot to get from pluralsight, but sometimes it would be nice to have some completely up to date tutorials, rather than watching one tutorial for the 2015 version of a program and another for the 2013…
In my case I took Pluralsight as teh polygon bible. Eventually the dogmatic approach hindered my progress and I got burnt out. To make things difficult, my weapon of choice was/is Modo. But now I just need to brush up the UI usage and go into something more than modeling. And yeah, Zbrush is a must for a job. I think other…
I would say spend a couple hundred bucks on various gumroad tutorials and start learning from people actually working in the industry, the quality of content people are putting out to learn from is only getting better and better. Back when i was self teaching i would have loved to have resources like that, i would happily…
Hi there! I'm no expert, but I am 90% self taught. If you're looking to learn a pipeline, I've found it's easier to learn it in reverse. Look at your end goal, in your case making game assets, and find people who do that REALLY well. See how they work. Watch/buy their tutorials if they have them. Then, as soon as they…