Hey polygons! I'm opening this thread to get some critique on a project I'm going to submit to the Hum3D Car Render Challenge. I'll be posting my workflow from concept to final renders here. All critique is welcome! The rules for the contest can be found here: https://hum3d.com/car-challenge-2017/#rules The idea I'm going…
Week 5 Hey there Polygons! 2 WEEKS LEFT! Time to start rendering. I finalized the textures for the track and car this week. I put a few beauty shots of the Ferrari below. Feel free to drop your critiques. After finishing the track texture I brought the car in and started shooting off some 50% renders. Here's the latest…
I agree. I feel like I'm leaning more towards the jump especially since it's something I haven't seen alot in racing renders, (whereas I've seen tons of drifting shots). I figure once I finish the hero car I can mock up a rudimentary section of track and compose some test shots to feel out both options.
Week 4 Decided to focus my efforts this week on Modeling the environment for the final composition and do some test shots. I brought the whole scene with a blockout of the car into Keyshot and test a few different angles. WOULD REALLY APPRECIATE SOME FEEDBACK HERE! I feel like I could use some help with the composition so…
Week 3 (late post) Good morning Polygons! So at the end of week 3 I think I can say the modeling for the Ferrari is done. There surely can be more done to it, but for the sake of time I have to move on. I brought the model into Keyshot to do some test renders with a few stock materials. Check it out. With that I could use…
Week 2 What up! So week two has come and gone and I've taken to finalizing the body of the car and adding some of the detail components, (i.e. geabox, wing supports, cockpit details). My WIP shots are below Overall pretty positive about the way the body is coming along. Dear god was it a hard shape to get right.... as…
Either way if you get something off kilter its going to be dramatic. Drifting obviously makes the car quite kinetic in its stance, but also the helmet of the driver off to the side is killer too. With jumping if the car is slightly listing to the right or left in the air, and the wheels are hanging much lower than you…