Hey Guys! I'm working on a project for University, I have to create an environment (interior/exterior) in Unreal 4. Just starting off this discussion with my most recent asset, a Persian rug created with the use of parallax occlusion mapping. I'm fairly new to UE4 so my node tree might not be fully optimized for…
Nice results! I've done this similar POM on a rug as well. There's a video on youtube of someone going over it pretty well, explaining the math behind some of the nodes. The mesh is just chamfered rectangle pretty much with one smoothing group.