Hmm interesting, I did my test here as well between triangulated and quad mesh. Quickly blocked out the mesh with Zmodeler brush and this is my result. The left side is triangulated and right is quad. Top showed the before dynamesh, middle after dynamesh, bottom after dynamesh without wires. Triangualted mesh does affect…
Hello. I would like to ask you about weird bugs on my mesh after dynameshing in Zbrush. As you can see on the screen on some straight edges there are sometimes very small bumps. How can I fix it ? Even partially ? Thanks.
I don't think it's so much of a bug as it is just the result of how dynamesh uses the existing mesh's data to create new topology. Clearly it seems to take the existing vertices into account more directly than say Remesh, which just builds cubes around the volume instead. Simple testing will show different dynamesh results…
Are you 100% that those bugs are not in the mid poly? Dynamesh should only mimic the surface to my knowledge. Having it create ripples is a bit odd. Try the following: Change the mesh in the area where the bug is, dynamesh it, watch the end result, make an assumption. Recreate the scenario in another area, check whether…
@Revel I just photoshopped two screenshots together to show how the verts line up with the dynamesh changes in flow. As for the initial ripple effect, I'm pretty sure topology is still to blame. I don't see any original wires for those, but they coincide with the hole shapes above them so I'd expect there to be some nasty…
Haha yeah sometime too high resolution dynamesh cause this messy polygons, so far I don't think there's an explanation for it though unless I'm missing something..
Zbrush can Dynamesh triangulated mesh without any issue. If you're using Max to model the blockout mesh, try to convert it to editable mesh then back to editable poly, sometimes it does fix some weird stuff.
See that all the vertices are merged, the ones that are too close to each other because that will give you crapiness. Plus, you shouldn't divide triangulated mesh or even dynamesh. Watch this btw, it's really useful in your example: https://www.youtube.com/watch?v=Fg6QPJ7XirE&t=2337s