by Kamil Małagowski http://km-3d.com "New 3ds max plugin in development. Unfortunately the native Boolean as well as ProBoolean are too unstable to use in real production, so the next step is to code my own boolean functions in c++ using 3ds Max SDK." https://youtu.be/TXRK0SYpk74
Haha! I was just going to post this second. :) Finally after a year of waiting. He says the next version will use Max's new booleans instead of Proboolean.
Its always nice not to have to switch between packages. I haven't tried this out yet, but Ill get around to it. I had few folks test it with mixed reviews, but everyone wants this to work. Good booleans in max and not having to go back and forth, yes please!! Anyone have this working in a reliable state?