by Kamil Małagowski http://km-3d.com "New 3ds max plugin in development.
Unfortunately the native Boolean as well as ProBoolean are too unstable to use in real production, so the next step is to code my own boolean functions in c++ using 3ds Max SDK." https://youtu.be/TXRK0SYpk74
I don't know, mate. 100 quid is a bit crazy for something that can be pretty much achieved with the new Chamfer modifier. I might pass on this one. I expected it to be about 30, which is reasonable.
So it looks to me a lot like Perna's boolean method he showed off a while ago. At least the ones of the mesh additions and subtractions. Is there a behind the scenes situation happening where on the add/sub geo there is a duplicate of the mesh acting as intersection booleans with push modifiers on them in order to get the…
Kamil recently shared a preview of his progress in FB's "stack" group (which you probably need to be a member of to view the link): Hot Shit He also said it could be out very very soon. My mouth is watering.
Its always nice not to have to switch between packages. I haven't tried this out yet, but Ill get around to it. I had few folks test it with mixed reviews, but everyone wants this to work. Good booleans in max and not having to go back and forth, yes please!! Anyone have this working in a reliable state?
Yeah, I'd still think the fundamental of sub-d modelling is important before using shortcut like this. But still this plugin looks really sweet I have to say :*