Created renders of the high poly piece on the low poly in substance painter, with overall good results so far. Texture render: No Texture Render: Texture Render: No Texture Render: Texture Renders: No Texture render: Texture Render: Texture Render: No texture render: Texture render: No texture render: Texture render: No…
Focused more an getting the lighting to act correct as the brick flooring below seems to vanish in certain scene's. I've also created some texture renders and an video to help further the scene's visual appearance. Texture Flat: Texture Render: Wood Panel Texture Flat: Texture Render: The texture screenshot where inspired…
Also wanted to share some textures i roughly made to help me understand more about this scene and whilst there probably not that great i would like any advice on how i can fit these towards the skyrim ideal along with any useful tips in substance designer to achieve some unique design's in these textures Screenshots from…
Begun to finalize the scene in unreal by adding my texture's previously made into the scene to see how it effects it whilst adding my own dust and fire particles into the scene to further help the scene.
Changed the dust particle as it was somewhat looking more snow or dandruff the dust the be smaller then it currently was and made new textures to replace some in the engine a the carpet felt distracting with the gold trim. Also added an trim sheet for the drapery and banners across the scene.
Here are some ideas of my texture flats to help better understand what i was trying to accomplish with these three. Stone_Floor: Normal map Diffuse Map Roughness map Height map Rug: Normal map Diffuse map Roughness map Metallic map The metallic section was something that i wanted the gold embroidery style to pop with…