UDIMs on mobile oh god no... Ok perhaps I explained my issue in a wrong way, I even made a tutorial while ago too that pretty much keeps nice td for all the assets. Also its generally eyeballing your checker texture to have nice even ratio on assets / environments modules, we can add that three stages too as shown in the…
Just doing some breakdown of TD including trim parts, notice how you can break trim sheet 1024 into 4 or as many as you like with power of 2. In my example I have 512-256-128-128 from top to bottom.
so going over lots of videos on TD and reading up on Polycount threads with "TD" as search I am even more confused now lol. Also I asked Warren Marshall too on this issue of mine and according to him if TD goes outside of 0-1 space for a unique item, I am in the world of hurt cause in that case I ll have to either mirror…
Left to right 32 64 128 256 512 1024 2048 4096 pixels per 100cm or 1M. Is giving even 1k TD per 1m a norm in modern games? cause with this you are running out of 0-1 space super fast and then how will you fit unique details, example a embosed detail on 10x10M wall. "He who asks a question is a fool for five minutes; he who…