These days engines will use material batching, texture arrays, mesh instancing and so on to minimise the number of primitives drawn - it's not necessarily a matter of one per mesh per material. With systems like that in place you can start to concern yourself more with memory usage, flexibility and ease of authoring. It's…
Tried different unit scale with same results so what did I miss I am pretty sure I am missing something in that TD tutorial. Hmm than how its done in tutorial, manual method. That is what I am trying to achieve in first place. As for your question nope not supid at all, you can work with centimetres too but for me its just…
Hi all, trying to improve my understanding of texel density I come across this article https://80.lv/articles/textel-density-tutorial/ Textools method and manual scale method is what I am having dificulty with as you can see in image below. I even made texture with TD spec in Photoshop. *4 meter wall in background has 1024…