Getting eager to retopo and UV this, but I think I should spend one more day going over the sculpt to get things just perfect. Had some convoluted workflow due to using the Sculptris mode without careful planning, and ended up with some pretty bad topology that made getting details where I wanted troublesome without going…
Hoodie is mostly done. The hood could use some touching up in places, but I'll come back to that. Onwards to the leather vest, then the hair planes before final touch-ups. Not sure why my screen snips come out so low resolution. I thought they were supposed to be the same resolution as the screen.
Padded cloth armor. Not entirely happy with this result -- it's too messy-- but there will be many outfits like this so that's plenty of practice to come. I wasn't sure what the fastest way to do the quilted parts would be, so I kind of halfway did them in zbrush and halfway by texturing. I think next time I will do them…
I don't like the chest pockets, but I'm not going to waste too much time there. I'll have time to get better with clothes in the future. Besides, once the whole thing is a dingy olive drab they will be hard to see anyway, so this will do for now. Working on constructing a Vietnam era, US style LBE system. Built the pouches…
Just a basic game board. We probably won't have time but I made a pull-out drawer which could house the pieces. Then at beginning of game could have it open, pieces come out and go into place. Simple animation but as neither of us are animators, it would likely take some time to do correctly. https://youtu.be/yooE4NdVWHs
The monster is starting to come alive now. I'm having a ton of fun getting familiar with all the different alpha's now. I think tomorrow I'll give it some teeth. That will really bring out the character I think. This is a long way from AAA production quality, but for a beginner model I'm pretty proud of it so far. I didn't…
Game model with nrml and AO. Eyes and everything else still to come. Lost momentum in a major way by fucking up the symmetry in zbrush. Had to do some painful workarounds. Lesson learned, just work at the origin, you can move things around later. Anyway, that's that and now I'm working on his pants, hence the lack of work…
New enemies. These are taken from medieval christian mythology. Really kind of goofy and sometimes hilarious in design, but I kind of find that charming in a way. Key benefit is that these are really fast and easy to make. I can just copy directly from old paintings. Designing as you go is just too time consuming. So far…
What a tedious nightmare retopology is. Maya quad-draw is pretty efficient and easy to use, but this is still a very slow process for me. I used Zbrush Zremesher for the vest and did a few touch ups, but the face and hands and legs would normally be animated so I wanted to do those manually. I've done some research and I…