oh really? sketchbooks is where i find a lot of inspiration. It's where the people who just make art with0ut all the bs'ing hang out, lol. Check out patina's critters. If you into that sort of things his thread is constant source of inspo.
This will be last update for a hot minute. New job has me back up in alaska with the same mutt you been seeing here. so maybe we find some inspiration for our game. Two new biomes. Creek and muskeg. Making a river is surprisingly hard.
Change of gears. Over the next several months I'll be helping a friend by taking over almost all of the art in a Mount and Blade inspired game. Here is some modular pieces for the strategy map. The goal here is maximum speed (in production) and modularity. Each set like this exist in a single 2k material with only an…
A few new enemy characters. Getting out 2-3 a day is very challenging. Most time goes into organizing UV's and then setting up the pose -- it is time consuming with characters that have a lot of separate pieces. I use a combination of maya quick rig, then manually moving pieces which should not deform. I still haven't…
Learned how to make "fluffy" trees by editing vertex normals. Thanks to the wiki for that. I got inspiration from an article on 80lvl about soon to come unity asset store package called "the illustrated environment". I was really impressed with it. I'm just getting a handful of veg assets ready for about three distinct…