Much better. Using a better reference and taking more time to pay attention to subtleties really helps. Now I can actually recognize the model despite not having hair. Now ready to get into the little details. Ignore the Trump hands. I just started forming them. I can't believe it, this really looks pretty accurate. I…
What a tedious nightmare retopology is. Maya quad-draw is pretty efficient and easy to use, but this is still a very slow process for me. I used Zbrush Zremesher for the vest and did a few touch ups, but the face and hands and legs would normally be animated so I wanted to do those manually. I've done some research and I…
A few new enemy characters. Getting out 2-3 a day is very challenging. Most time goes into organizing UV's and then setting up the pose -- it is time consuming with characters that have a lot of separate pieces. I use a combination of maya quick rig, then manually moving pieces which should not deform. I still haven't…