Hey amigo. ITs great you're doing a xenmorph. I cant wait to see wht ou can do. I would suggest starting at a lower sub-d instead of with millions of polygons, it will definitely save you a lot of headache in the future. YOu can worry about the details later after you get that form blocked out.
Getting a good feel for the brushes by now. I find myself using DamStandard, pinch, move, and clay buildup 90% of the time. Ribs still lack the hard bony look I want, probably due to the slight waviness of their edges, but I think I'll wait to go up a subdivision level to really refine those edges. I like the overall…
A bunch of low poly car props for a zombie apocalypse phone game. Each model is around 300-500 polys. Method -- I blocked out the models using side profile reference images as quickly as I could in Maya 2018. Once I got the "intact" version of a vehicle done, I duplicated it twice and messed up the vertices to get a…