Hey guys, how would you approach recreating this light effect? Quality is priority and vaccum tube is going to be used in microworld, so it's relatively large (like a tree) What I did so far, is this: Basically I separate glass and internal part meshes, so I have option to disable 'cast shadows' in them - as far as I know,…
I don't got any tips too share, but if you want a video game reference, I remember The Order 1886 did the vacuum tube effect really well. And this was on basic PS4 hardware.