So true, in my opinion Unity needs two things to come as standard, a node based material system and a visual Scripting tool with a load of prebuilt goodies. Here are two great examples. 1, Shader Forge - https://www.assetstore.unity3d.com/en/#!/content/14147 2, Play Maker…
The volumetric lighting and Post processing stack (V1 and V2) used in the demos are both publicly available on Github. Getting them set up is as simple as downloading and double clicking the unity packages. I think their plan - certainly with the post effects anyway - is to integrate it into the standard release…
They're kitted out with some of the best graphics programmers right now, Eric Heitz, Sébastien Lagarde (responsible for bringing DICE's Frostbite engine up to PBR). I'm excited for the future of Unity personally, I might play with the Scriptable Render Pipeline some time.