So true, in my opinion Unity needs two things to come as standard, a node based material system and a visual Scripting tool with a load of prebuilt goodies. Here are two great examples. 1, Shader Forge - https://www.assetstore.unity3d.com/en/#!/content/14147 2, Play Maker…
FourtyNights said: yep its coming with the HD path as they call it, which is coming after LD (which is about now-ish). There's a full shader editor too :) Unity's upcoming stuff moves it to the forefront in terms of quality and as for speed the SRP system makes it so that you can significantly optimise to your needs, it's…
@thomasp : while I don't know if any tech developped especially for these demos ends up in the engine, I can at least attest that the character assets of the first Adam demo, which are available as a free download, are fantastic learning resources when it comes to setting PBR materials and scenes in Unity. These assets…
Ha right ! Totally see what you mean. Well from what I remember reading about the first Adam demo, a lot of the fancy stuff (animation, physics sim, and so on) was handled through other applications with Unity basically used as a mere renderer. So I would suspect that they probably did similar custom work for materials,…