if its not a real project i wont limit myself with a polycount... there are often cinematic or closeup models for the showroom... and even if we talk about a game character LOD0 they are around 80K these days... even more for some games... car models are close to 1million for showroom cars... go crazy... but make sure you…
This is a super general question, and I know there's no real true answer to this, but I think it's important to keep asking this from time to time. Google gives me very outdated information if I try to do research from there, and with any luck we might be able to help people like myself with this thread for a while. It's…
When I review portfolios I could care less about the limit the artist imposed on themselves. I care far more on how they used the triangles and how wasteful or useful they were. With that said, relative to many other aspects of gameart, coaching someone to be more efficient with their poly budget is pretty low hanging…