If you look at this example, the character has 5 materials, and it's created using layered material. https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/LayeredMaterials/ If performance is a concern, then obviously scale back on using any expensive shaders. For example, I remember there are 3 SSS functions.…
Hey guys, It is okay to use 2 materials for a main character ingame? (for pc) for example: 1 material that covers the organic skin of the character and a second one for the armor only.
^Its a very common practice to use at at least 2 materials on a character. Nowadays, real time sss is available for game artists, and of course, you only want to apply it on parts with skin surface. I'm not sure if I found it here or not, but many years ago I was looking at some character examples from old game. Like from…